| Pages: [1] |
1. Tyrannis PI stuff - let's talk prices and profits - in Market Discussions [original thread]
Originally by: SencneS Edited by: SencneS on 12/07/2010 15:33:31 Originally by: menacemyth It IS in the major alliances best interested to crash the PI market. Why? If they are a Major Alliance, they probably have many 0.0...
- by Eye Q - at 2010.07.12 16:43:00
|
2. Ultimate PI pricing index - in Science and Industry [original thread]
Edited by: Eye Q on 06/07/2010 05:23:46 I'm not sure what the problem with downloading it. You may need to follow the link at the top to the new file. I didn't update the file, I actually uploaded a new version to skydrive. Also, PI Producti...
- by Eye Q - at 2010.07.06 05:23:00
|
3. Ultimate PI pricing index - in Science and Industry [original thread]
Was wondering how long it would take for some feedback. Well I've given PI Production_2002 a facelift. It's gotten some new enhancements that uses Eve-central xml data. I think you'll find it quite useful. Also, in the original price predictio...
- by Eye Q - at 2010.07.05 22:41:00
|
4. Mechanical Parts - 11.000 ISK - in Science and Industry [original thread]
I did a spreadsheet that calculated prices for all T1-T4 items. My guess was 10,897 isk for mechanical parts. Still alot of rebalancing that needs to happen. It won't settle until all stockpiles have run out, and a bunch of switching after that an...
- by Eye Q - at 2010.06.30 02:54:00
|
5. Ultimate PI pricing index - in Science and Industry [original thread]
This is a spreadsheet I started working on during the test server phase of PI. What this spreadsheet features: Prices for all T1, T2, T3 and T4 based on relative abundances of planet resources, and designed to keep current Sov structure prices ro...
- by Eye Q - at 2010.06.21 18:39:00
|
6. Whats up with PI resource prices? - in Science and Industry [original thread]
Hard to believe that you would buy the components, and produce a product at a loss. So if your going to buy the components, pick a product that gives you a profit. That easy! There are many instances where market prices for some things are 1/4 wh...
- by Eye Q - at 2010.06.19 19:30:00
|
7. EVE Online: Tyrannis Feedback Thread - in EVE Information Portal [original thread]
I play in the drone regions. I can say that changes to drone loots are far worse than I anticipated. Values for even the best BS spawns are around 300k and that's the drone queens. I'm not saying change it back to how it was, but maybe take anothe...
- by Eye Q - at 2010.06.03 01:13:00
|
8. [Revisited] Drone Regions - in Assembly Hall [original thread]
Drone regions need some love. All the content is low-quality. Give the non-macro guys there something to do besides mining.
- by Eye Q - at 2010.06.02 22:38:00
|
9. Ship Crews (They're Here, They're Real, get Over it) - in Player Features and Ideas Discussion [original thread]
Edited by: Eye Q on 22/02/2010 21:30:12 I read somewhere that CCP was constructing an ai to test tranquility server loads. Why not use that ai to give crewmembers the ability to automate their ships. like macroing only given at isk cost to...
- by Eye Q - at 2010.02.22 21:30:00
|
10. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
Here's an idea that hasn't been discussed yet. Currently sov warefare gives the defender the advantage. Why not give the attackers a tool to effectively "build up" the attack. If an alliance owns systems with large amounts of "free" space betwee...
- by Eye Q - at 2010.02.22 09:14:00
|
11. Ship Crews (They're Here, They're Real, get Over it) - in Player Features and Ideas Discussion [original thread]
Here's an idea to bring ship crews into the game easily. crewmembers find you or can be found on the market depending on type and skill. crewmembers represent an ai functionality. like a navigator might allow autopilot that warps to zero everyt...
- by Eye Q - at 2010.02.22 06:17:00
|
12. trying to keep an open mind.. why does local have to go? - in EVE General Discussion [original thread]
It's funny. So many ppl think local chat unbalances the game. How unbalanced will it be when covert ships can port in, attack and run without anyone knowing? Oh wait...that's how it's supposed to be...hmmm Dont get rid of local...just change it. ...
- by Eye Q - at 2008.04.27 13:40:00
|
13. Hamsters perished ?? - in Issues, Workarounds & Localization [original thread]
It says it's starting up now....not sure how long that will take
- by Eye Q - at 2006.08.04 15:18:00
|
| Pages: [1] |
| First page | Previous page | Next page | Last page |